Increasing the productivities of workforce always being the forefront for any company, as well as all the HRD ( Human Resources Development) teams should keep up the insight of technology change that bring them in to reframe organizational learning or training program. In the past, most of the company adopting lecture based video or classroom-based learning are the major approach to retain knowledge. But now we all want a well-designed content with self-empowerment and entertaining content to enhance the learning experiences, to get more perception, no matter before or during they face the real world.
Hence, both the bleeding-edge VR ( Virtual Reality) and AR (Augmented Reality) technology hit the mainstream. VR sealed everything you must know into a designated environment, participants would perceive information and pay more attention on it rather than traditional learning; AR enable 2nd information layer onto the real world, deliver the right information at the right time and the place to the right people.
Use Case Of Using AR/VR In Corporate Training
Total, one of the biggest oil & gas company use Siemens’ simulation solution to let the workers to experience the real scenarios like people serious injured lying on the ground, gas leak and alarm. KFC use 3D-based VR to supplement exiting program, L’oreal use VR simulator to learn new techniques for hair stylists. Walmart, UPS and Volkswagens are also has their own installment:
With 170 training academic in the world, Wal-Mart created 360° VR scenarios for real situation like Black Friday, participants have to make simple choice based on what they saw. Through the vast training, Wal-Mart hope gear everything toward customer satisfaction and employee higher confidences level.
UPS has 9 training centers that provide hands-on driving skills and procedures. Participants use the VR module which contain real streets & sidewalks, they have to react verbally to identify potential road hazard in while driving through the immersed content.
Volkswagen Group announced that will deploy immersive VR technology with HTC Vive. There are more than 600,000 staff and 120 production sites and several brands included Audi/SEAT/Skoda across globe, will test this new technology in coming months. The appliance from production and logistic, to distanced meeting and management.
About application field in AR, some company use that as On Job Aids. Boeing thought there are 25% productivity being improved in wiring harness assembly by AR. Through AR, GE got 46% faster than ordinary warehouse working procedure by AR aids.
What Specific Training Subject Could be Implemented In VR/AR
According to Kallidus, they surveyed over 200 HRD professionals to get to know how they think or implement about VR for learning. 95% of respondents think VR would play a key role for learning and development, and there are top 3 categories that they thought VR could be used to as below :
Since corporate training has a variety of domain knowledge and purpose, the most important thing is to take VR/AR as supplementary tool that make training more effective:
How to Make VR/AR Initiative development in your organization?
Here we assume that your management team has already have the experiences about strapping on the headsets to get immersed or to get pop-up hints after scanning print media by using their mobile devices.
Reviewing & Selecting Topics From Key Issues Or Core Competences.
Core competences and key issues are always relevant to the corporate profitability, this is the very start to make thing right. If company running the retail franchised business, the capability of rapid deployment may be the must; if you are running the construction company, safety and quality may be the main factor; if you are a traditional business like steel production or material supplier, the subject you are watching may be “ how do we recruit and retain young talent as soon as possible”, then the fast duplication must be the key issue.
Then, Begin Your Knowledge Retrieving Process And Instructional Design.
The truth is withouting gradually milestone, knowledge retrieving would be a bothersome process. We’d like to give you a strong tip that start your plan with shorter and lighter like 360° virtual tour or videos for site inspection or company orientation, not only to increase acceptance but also to eliminate the task for sourcing right hardware and environment setting.
Since the WebVR technics being included most web browsers which support 360° company virtual tour that be created by super easy cloud-based VR authoring platform, simply:
- Upload your 360° images about your company or facility
- Add on hotspot with your company orientation video/ the voice of CEO / the information that novice need to know.
- Publish the 360° Virtual Tour with link/QR Code, or embed it in website.
Last, ensure you get the 100% brain engagement among participants during VR/AR training by continuing scripts and materials improvement.
VR and AR both are not equal to gamification, and classroom learning would never be replaced as well. To get great results, you have to develop short, targeted instructional VR/AR materials.
Heavy hardware investment is not a matter of your early adoption. Pick up a topic that has significant impact, like massive on-boarding process or oversea S.O.P training.
Taking advantages of you equipment vendor or third-party company. They might have their own use cases, 3D materials, implications or lesson learned in adoption.
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